![]() My current system, which is long past outdated, may be converted into more of a test-bed and/or an Official Darkmatter Games Minecraft server. To facilitate this, I plan on putting together a brand new development PC (open to build suggestions) and loading up all new software (I am currently reliant on Unity and Blender versions from 2018). Instead of the usual ebb and flow of Warlord: Britannia updates, after the completion of Cavalry, I will pivot to laying the groundwork for the Warlord franchise going forward. What's Next for Darkmatter Games?This next year of work at Darkmatter Games will be different. Here is the latest edition of the Update Roadmap: However, rest assured these items and many more suggestions are still possible for Warlord: Britannia further down the line. After much consideration I have decided to remove explicit mention of these from the latest edition of the Roadmap, and rename the category "Support and Future," to give me more flexibility after the Cavalry update is complete. ![]() These included: Diplomacy and Tribes, Drop-in Multiplayer, and Workshop Support. The Roadmap also contained a final "Future" category which included some highly ambitious items that could come to the game at some point. I will be out town on this expedition June 17th to July 4th, but I should be able to reconnect here and there. Animals and Ambience is well on the way and is optimistically estimated to release June 2nd!Īfter Animals and Ambience, I will be travelling abroad in Greece with my Roman History professor, who invited me to help out with their archeological survey of Plataea, in Thebes. At that point I also scrapped my plans for graduate school and transitioned to working full time on Darkmatter Games.Įnd of RoadmapAs many of you know, with the completion of Logistics and Outposts, the Roadmap only contains two more planned updates: Animals and Ambience, and the much anticipated Cavalry addition. With this unexpected success on my hands I quickly finalized and published the Update Roadmap, which contained ideas from prospective players who joined the Discord pre-launch, as well as initial reactions to the game after it was publicly released. With this in mind, I decided to launch the game as a Full Release, not Early Access, with the idea that I could gauge sales as well as player feedback and enthusiasm, without making any hard Early Access promises in case the title flopped on the market (I was admitted into graduate school for that fall as backup).ĭespite this haphazard approach to marketing, a number of those Youtuber's picked up the game right before and around launch, and Steam's algorithms favored Warlord: Britannia, catapulting it into the top of the New & Trending section for over two weeks (only to be beat out by the new Sniper Elite). I did not expect the game to garner much more attention than that, but I was happy with the finished product. However, Wishlists were very low, with most coming from a small Facebook ad my dad kindly set up. ReleaseLeading up to the launch I sent Steam keys to prominent Youtubers in the historical-gaming sphere. Thank you all for the support and encouragement! I hope to lay the groundwork for the Cavalry update before departing, then get back to work upon my return!Īs always, please use Discord and Steam to bring bugs to my attention, your help is critical. This will take place between June 17th and July 4th. Those who read the last announcement carefully will know I am soon leaving for an archeological expedition to Greece. Fixed progress locking when a past quest is missing.Fixed player icon not updating in the map screen.Reduced chance for settlement garrisoned barbarians to bunch up on points.Reduced armed convoy spawn chance to favor unarmed slightly.Increased supplies carried by unarmed groups.Reduced penalty for killing unarmed groups.Adjusted servants to prefer supply and servant tents.Adjusted build tool so it defaults to grid mode on load.Updated museum readouts with edited texts.Added legates tent structure with new decorations.The supply tent does not add to your storage, but instead provides an organized and covered space to place storage structures, which have been expanded upon with amphorae, grain sacks, and packing gear. New camp structures include the frequently suggested Legate's tent, supply tent, and servant's tent. Unarmed convoys have also been expanded with new wandering shepherds and goatherds! This update contains two main additions, domesticated farm animals which populate barbarian settlements, and some new camp decorations and tents. Greetings! I am happy to announce the release of Animals and Ambience! This is the 5th roadmap update released thus far, and while tamer than others, should bring some pleasant life to the world of Warlord: Britannia!
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